Relay

Stop losing players to their own router.

Connections that get through whatever the player's network is doing — carrier NAT, hotel wifi, a locked-down office — and take the shortest way round while they do it.

Not available yet — the rest of the platform is where we started.See what runs today

They connect anyway

The player who could never join your friend's server joins yours. No port forwarding, no walking them through their router.

Not the scenic route

Traffic takes the fastest path available rather than whatever the internet felt like that day.

Steady under load

A busy evening feels like a quiet one. Latency stays where your players expect it.

Nothing to install

It is part of the connection they already make. There is no client to ship or update.

Your IP stays yours

Players connect to us, not to each other, so nobody is handing out home addresses.

Fewer support messages

Most of “I can't join” stops being a thing you have to answer.

What it will do

  • Connections through NAT and restrictive networks
  • Shortest available path, not the default one
  • No port forwarding for your players
  • Player addresses are not exposed to each other