They connect anyway
The player who could never join your friend's server joins yours. No port forwarding, no walking them through their router.
Not the scenic route
Traffic takes the fastest path available rather than whatever the internet felt like that day.
Steady under load
A busy evening feels like a quiet one. Latency stays where your players expect it.
Nothing to install
It is part of the connection they already make. There is no client to ship or update.
Your IP stays yours
Players connect to us, not to each other, so nobody is handing out home addresses.
Fewer support messages
Most of “I can't join” stops being a thing you have to answer.
What it will do
- Connections through NAT and restrictive networks
- Shortest available path, not the default one
- No port forwarding for your players
- Player addresses are not exposed to each other