Playpute

Only pay when somebody is playing.

Hand your players one address. The server comes up when they arrive, stops after they leave, and the address keeps working the whole time — so nobody has to be told when it is on.

An address that never moves

Give it out once. It works whether the server is up, asleep, or was restarted an hour ago — your players never need to know which.

Always reachable
Your servers — try stopping one
NameStatusPlayersConnectCost
SurvivalRunning4survival.eu-west-2.plany.run:25565$0.042/hr
CreativeSleeping0creative.eu-west-2.plany.run:25566$0.000/hr
Scrim nightSleeping0scrim.eu-west-2.plany.run:27015$0.000/hr

Stop one. Its address still works and it stops costing you anything — the next player to turn up brings it back.

burn $0.042/hr

Comes back in seconds

A server that has gone quiet picks up where it left off rather than starting over — so the wait is a few seconds, not the several minutes a modded world usually takes.

Seconds, not minutes
A player connects to a sleeping server
Hibernatedscrim.eu-west-2.plany.run:27015
  1. Connection accepted

    scrim.eu-west-2.plany.run:27015 — the proxy is listening, and always has been.

  2. Held, unread

    The socket is open and nothing has read a byte of it. The player’s first packet is still sitting in it.

  3. Server restoring

    Its memory image is coming back — not a boot, so no world load and no mod init.

  4. Forwarded

    That same first packet arrives at the server, unparsed. The player never noticed.

Nothing is running and it still answers. Press Connect.

Nothing to run overnight

An empty server is not costing you anything. You are not choosing between paying for silence and making people ask you to turn it on.

£0 while empty
What a month actually costs

Estimate a month

$2.52

Inside the $5.00 your plan grants each month.

A projection, not a quote. Only the hours a server actually runs are metered — a sleeping server costs nothing, so this is a ceiling for the usage you described.

Who played, and what it printed

Sessions and logs for every server, worked out from the server’s own output — so there is nothing to install in your game and nothing to have been watching.

Sessions and logs

Players online

1

Open connections

3

Sockets, not people.

Waiting to join

0

PlayerDurationEnded
AsterongoingActive
Bex1h 28mLeft
Cass3h 10mExpired
Dru46m 0sServer stopped

You get this for every server without installing anything in your game.

The games people ask for

Minecraft, Forge, Counter-Strike 2 and Garry’s Mod are set up and ready. Pick one and name your server — there is nothing else to decide.

The catalogue, resolved
MinecraftJavaForge1.20.4
SettingResolved toFrom
Ports25565/tcpMinecraft
Sleeps after20 minutes idleMinecraft
RuntimeJava 17Java
Launchforge-server.jarForge
Size8 vCPU · 32 GiBForge
Buildforge-1.20.4-49.0.301.20.4

You picked a game and typed a name. Every row here was decided for you, each by the most specific thing in the chain that had an opinion — which is why a modded server is one choice rather than a page of them.

Change it without a rebuild

Settings, size and version are things you change and restart. Nothing to publish and no pipeline to wait for.

Resize it, and restart
SurvivalRunning
medium · 1.20.4

Change one and apply it. That is the whole of it — no image to publish, no pipeline to wait on, and the address the server answers on does not move while it restarts.

Or bring your own

Point us at a Steam game or a download and we will get it running, then keep it running the same way every time.

Paste a link to the game you want
Try

What you get

  • One address per server, handed out once and good forever
  • Servers stop on their own when the last player leaves
  • Four games ready to run, or bring your own
  • See who is playing and what the server printed
  • Start, stop and resize from the console or the API
  • Credit each month, and top up whenever you need more